Pokemon GO
îöéâ úåöàåú 1 òã 3 îúåê 3
  1. Trust me i'm the doctor
    úàøéê äöèøôåú: Oct 2008
    ùí: âéà
    äåãòåú: 4,390
    #1
    æä ø÷ àðé àå ùéù òåã àôãéè ìTF2?


  2. îùúîù îðåñä
    úàøéê äöèøôåú: Jul 2009
    äåãòåú: 1,864
    #2
    àîøå éäéä àôãééè ìçééì á20 ìçåãù àðé éáãå÷ ááìåâ äøùîé åéòãëï àåúê
    òøéëä:
    æä ìà àôãééè æä úé÷åï áàâéí
    Orange Box Engine



    Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
    Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
    Fixed a server crash caused by spoofing a client disconnect message
    Fixed a server crash caused by sending malformed reliable subchannel data
    Fixed a server crash related to unbounded settings on some convars


    Team Fortress 2

    Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
    Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
    Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
    Fixed radius damage not tracing out of enemies when the explosion occurs within them
    Fixes rockets & grenades doing no splash damage when fired point blank into enemies
    Added missing snowpuff particles for DX8 players (honest)
    Restored LOD for the Demoman player model
    Fixed being able to alt-fire with the fists while stunned as a Heavy
    Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
    Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
    Fixed sv_pure not reloading the map's custom particle file
    Custom particle effects contained within maps must now be placed in the \particles directory
    Fixed another case where items weren't being validated properly in class loadout slots


    Community requests

    Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
    Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
    Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
    Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
    Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
    <span style=\'color:bLACK\'><span style=\'font-size:8pt;line-height:100%\'>ááøëä, ãðéàì.</span></span>



  3. Trust me i'm the doctor
    úàøéê äöèøôåú: Oct 2008
    ùí: âéà
    äåãòåú: 4,390
    #3
    àäää.
    àå÷é :P

    ððòì


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